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Rewards Option

Rewards option is a little complex, so I introduce it on a separate page.
Different from FlipCard v1, v2 has only 2 reward types: hook item and vanilla item.

Vanilla Item

Vanilla item has those options:
  • material: The material of the reward item, like STONE.
  • cmd: The custom model data of the reward item, like 1000. (Optional)
  • display: The display name of the reward item, like &eTest Item. (Optional)
  • lore: The lore of the reward item, like:
- '&fLine 1 Lore'
- '&fLine 2 Lore'
material: DIAMOND
cmd: 0
display: '&eA Reward'
- '&fLine1'
- '&fLine2'
# For command rewards, you should set this option to false.
# Otherwise, players will get both item you set here and also the commands reward.
give-item: true
# Random amount.
amount: 1~10
chance: 20
edge: rare

Saved Item

Saved item has those options:
  • material: You can use /fc save <FileName> to save the items you are holding. This option value should write same as file name if you want use saved item.
material: SuperSword
give-item: false
amount: 10
# You can also use Placeholder and Math string in rate option!
chance: '%player_health*5'
edge: rare

Hook Item

Hook item has those options:
  • hook-plugin: What plugin you want this item hook into, for now, FlipCard supports EcoItems, EcoArmor, MMOItems, ItemsAdder, Oraxen, MythicMobs, eco.
  • hook-item: What item you want to in the hook plugin:
  • For EcoItems, Oraxen, MythicMobs, you should write item id.
  • For ItemsAdder, eco, you should write namespace:item id. Eco's namespace id plugin name, like talismans.
  • For EcoArmor, you should write armor set id;;armor slot. armor slot can be set to BOOTS, CHESTPLATE, ELYTRA, HELMET, LEGGINGS.
  • For MMOItems, you should write item type id;;item id.
hook-plugin: MMOItems
amount: 10
chance: 20
edge: rare

General Options

Those options can be used in the 2 types of reward. All of them except rate are optional.
  • amount: The amount of reward items. Like 1. You can also entry in the form of "1~5" which means the amount is random in the interval.
  • times: How many times the commands excute, can be used as random money amount. You can also entry in the form of "1~5" which means the times is random in the interval.
  • give-item: Whether give the item to the player. Recommend set false if just want to use commands as reward. Like: true.
  • actions: The action will active after finish flip (close flip UI), click here to know more!
  • flip-actions: The action will active when flip the card. For safely reason, only recommand use announcement action here.
  • rate: The weight of the reward. Real rate is this reward rate/all rewards total rate.
You also use rates option to replace rate option, like:
default: 0.1
one_rates_condition: 0.4
This means default players will have 0.1 rate for this reward, players meet one_rates_condition condition(view rates-conditions option below) have 0.4 rate.
This rate supports PlaceholderAPI's placeholder and Math string, like this: (You need enable check-math option in config.yml file to use Math string)
  • rates-conditions:
- 'world: OneWorld'
one_rates_condition is Condition ID, can write it at rates option which replace the permission. In this example, players who in OneWorld will have 0.4 rate.
  • edge: The textures of reward edge. It can express rarity. If not set, card won't have any edge.
  • limit: The max limit of the reward in a card flip event. Set 1 means you can only get this reward once in a card flip event.

Legacy Options

Those option has been abandoned, and will be removed in future updates.
  • commands: The commands will excuse after get this reward. Like:
  • announcement: The message that server will send after player flip this card.
You should write this option like this:
- "[c] give xxx"
- "[p] say xxx"
- "xxx"
[c] means this command excuse by server console, [p] by player itself.