🎥Custom Animation
Open your
config.ymlfile, add below contents in it.
animations:
chest: # Animation ID
chest_1: # Animation File Name
rotation: 0.0
y_translation: 0.0
z_translation: 28.0
x_scale: 1.9
y_scale: 1.9
material: WHITE_DYE
cmd: 70025
chest_2:
rotation: 0.0
y_translation: 0.0
z_translation: 28.0
x_scale: 1.9
y_scale: 1.9
material: WHITE_DYE
cmd: 70026
chest_3:
rotation: 0.0
y_translation: 0.0
z_translation: 28.0
x_scale: 1.9
y_scale: 1.9
material: WHITE_DYE
cmd: 70027
chest_4:
rotation: 0.0
y_translation: 0.0
z_translation: 28.0
x_scale: 1.9
y_scale: 1.9
material: WHITE_DYE
cmd: 70028
chest_5:
rotation: 0.0
y_translation: 0.0
z_translation: 28.0
x_scale: 1.9
y_scale: 1.9
material: WHITE_DYE
cmd: 70029
chest_6:
rotation: 0.0
y_translation: 0.0
z_translation: 28.0
x_scale: 1.9
y_scale: 1.9
material: WHITE_DYE
cmd: 70030
chest_7:
rotation: 0.0
y_translation: -18.0
z_translation: -28.0
x_scale: 1.9
y_scale: 1.9
material: WHITE_DYE
cmd: 70031chestis animation ID, andchest_1, chest_2 etc.are animation file name. You need put animation texture attexture/animationfolder.materialandcmdis optional, if not set, plugin will auto generate them.A custom animation must have 7 ticks, the first tick is same as front card, the last tick is same as back card, other 5 ticks are animations, if you set more or less then 7 ticks, animation maybe have some small problems (not test).
Send
/fc reloadcommand in your server.Copy new resource pack to your client.
Open
ui/<uiName>.yml, find your card configs, removeedge,frontandbackoption in it, and addanimateoption with the animation id. (likechestin this example).
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