Rewards Option

Item Format

Each reward must has item to display. Should use Item Format at this page.

Example:

  1:
    material: DIAMOND
    custom-model-data: 0
    name: '&eA Reward'
    lore:
      - '&fLine1'
      - '&fLine2'
    # For command rewards, you should set this option to false.
    # Otherwise, players will get both item you set here and also the commands reward.
    give-item: true
    # Random amount.
    amount: 1~10
    chance: 20
    edge: rare

General Options

Those options can be used in the 2 types of reward. All of them except rate are optional.

  • amount: The amount of reward items. Like 1. You can also entry in the form of "1~5" which means the amount is random in the interval.

  • times: How many times the commands excute, can be used as random money amount. You can also entry in the form of "1~5" which means the times is random in the interval.

  • give-item: Whether give the item to the player. Recommend set false if just want to use commands as reward. Like: true.

  • actions: The action will active after finish flip (close flip UI). Use Action Format here, for more info, please view Format page.

  • flip-actions: The action will active when flip the card. For safely reason, only recommand use announcement action here. Use Action Format here, for more info, please view Format page.

  • rate: The weight of the reward. Real rate is this reward rate/all rewards total rate.

You can also use rates option to replace rate option to make dynamic rate, like:

rates:
  default: 0.1
  one_rates_condition: 0.4

This means default players will have 0.1 rate for this reward, players meet one_rates_condition condition (view rates-conditions option below) have 0.4 rate.

This rate supports PlaceholderAPI's placeholder and Math string, like this: (You need enable math.enabled option in config.yml file to use Math string)

  • rates-conditions:

rates-conditions:
  one_rates_condition:
    1:
      type: world
      world: 'OneWorld'

one_rates_condition is Condition ID, can write it at rates option like this format. In this example, players who in OneWorld will have 0.4 rate.

Each condition id section should use Condition Format, for more info, please view Format page.

  • edge: The textures of reward edge. It can express rarity. If not set, card won't have any edge.

  • limit: The max limit of the reward in a card flip event. Set 1 means you can only get this reward once in a card flip event.

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