v2 Rewards Option
Rewards option is a little complex, so I introduce it on a separate page.
Different from FlipCard v1, v2 has only 2 reward types: hook item and vanilla item.
Vanilla Item
Vanilla item has those options:
material: The material of the reward item, like
STONE
.cmd: The custom model data of the reward item, like
1000
. (Optional)display: The display name of the reward item, like
&eTest Item
. (Optional)lore: The lore of the reward item, like:
(Optional)
Example:
Saved Item
Saved item has those options:
material: You can use /fc save <FileName> to save the items you are holding. This option value should write same as file name if you want use saved item.
Example:
Hook Item
Hook item has those options:
hook-plugin: What plugin you want this item hook into, for now, FlipCard supports
EcoItems, EcoArmor, MMOItems, ItemsAdder, Oraxen, MythicMobs, eco
.hook-item: What item you want to in the hook plugin:
For
EcoItems, Oraxen, MythicMobs
, you should write item id.For
ItemsAdder, eco
, you should writenamespace:item id
. Eco's namespace id plugin name, liketalismans
.For
EcoArmor
, you should writearmor set id;;armor slot
.armor slot
can be set to BOOTS, CHESTPLATE, ELYTRA, HELMET, LEGGINGS.For
MMOItems
, you should writeitem type id;;item id
.
Example:
General Options
Those options can be used in the 2 types of reward. All of them except rate are optional.
amount: The amount of reward items. Like
1
. You can also entry in the form of "1~5
" which means the amount is random in the interval.times: How many times the commands excute, can be used as random money amount. You can also entry in the form of "
1~5
" which means the times is random in the interval.give-item: Whether give the item to the player. Recommend set false if just want to use commands as reward. Like:
true
.actions: The action will active after finish flip (close flip UI), click here to know more!
flip-actions: The action will active when flip the card. For safely reason, only recommand use announcement action here.
rate: The weight of the reward. Real rate is this
reward rate/all rewards total rate
.
You can also use rates
option to replace rate
option to make dynamic rate, like:
This means default players will have 0.1 rate for this reward, players meet one_rates_condition
condition (view rates-conditions option below) have 0.4 rate.
This rate supports PlaceholderAPI's placeholder and Math string, like this: (You need enable math.enabled option in config.yml file to use Math string)
rates-conditions:
one_rates_condition
is Condition ID, can write it at rates option like this format. In this example, players who in OneWorld will have 0.4 rate.
edge: The textures of reward edge. It can express rarity. If not set, card won't have any edge.
limit: The max limit of the reward in a card flip event. Set 1 means you can only get this reward once in a card flip event.
Legacy Options
Those option has been abandoned, and will be removed in future updates. Has been removed in 2.6.0 update.
Use actions option instead!!!
commands: The commands will excuse after get this reward. Like:
announcement: The message that server will send after player flip this card.
You should write this option like this:
[c]
means this command excuse by server console, [p]
by player itself.
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